There, now we have 100% full resources to deal with Stage 3. . Yes, and watch you die when you need an actual heal and your crit surge is only getting you 3K instead of 40K from Healing Ward. I heard vMA is all about DPS. By far the easiest, most efficient, and most effective means to doing this are two skills that every player has access to. And the biggest threats are the ranged sets of adds that stand in an environmental hazard tossing out 7K attacks that you cannot kite. When you master downing a Crematorium Guard while the final boss is channeling a necrotic storm that kills you in two seconds, then go ahead and practice getting that higher score without using the power sigils. A lot going for this class. Designed to be convenient and fast for those who want to find some extra knowledge about the game. You are going to have a very difficult time replicating those Youtube videos until you become experienced So the advice here is geared toward the actual mechanics. Stage 1: The boss will be on the bottom until you get him down to 70% health. Everything else will walk towards you (and into your ground DoTs). Again just reapply the ground Dots and move ahead of the boss to deal with mage. Anyone can do it. Press your Synergy key or button, and the Sigil will be activated, providing you with a powerful, temporary buff. Rather you will be challenged mentally because vMA will attack your self-confidence, your patience, and your fortitude. General stuff to be aware of: Gold Ghosts - prioritize getting these. The only class I would not recommend Valkyn for is Warden because some of their DPS skills are bugged and won't proc it (Consider Infernal Guardian or Nerien'eth as a substitute). Start on the island you first spawned at (the one with the haste sigal). WardenAdvice Took me a while to get used to this class. All you have to do is kill the clannfear next to the glowing portal. When the third wall spawns, it's faster than you can run. Shout-Out So I recommend going toe-to-toe with her and absolutely make sure you use your burst heal/shield or dodge/vigor you ever go below 50% health. Boss: She is faster than you and has melee attack that hits for 9K. If you stand near the edge of the island, a lava stream will target you and the hit is pretty nasty- upwards of 10K and a stun. Other things you will have to do include: "Block-casting" (holding down block while using an ability), Dodge roll (for both damage avoidance and mobility when snared), use skills that DPS and heal you at the same time (even if these aren't your best damage skills). Don't take the easy way out. Sometimes he'll teleport right there. It's not a hard fight, just a pain because it's resource intensive because of you must heal through unavoidable damage. This is why recommend you using the Speed sigil so you can get the ghost after doing this. The boss had a lot of health after the first gold Ghost explosion and CG death. Should be right net to boss. If you are a DK, Templar, or Warden and have the Lich set, you can use a sword and shield as an off bar relying on your native burst heals (Honor the Dead, Dragon Blood, Mushrooms) instead of Healing Ward. ESO-Hub is an informational website for the Elder Scrolls Online. Even the DLC dungeons don't challenge you (provided you get in a good group). It was ZoS's way of adding a difficulty switch: if you want to be challenge, don;t use them (and get rewrded for a higher score). Accept Plus it allows you to be cheap and get Major Sorcery without using spellpower pots. The Dwemer Spheres, on the other hand, will. Just have to run the right builds and have good placed champ points. 6. If you stay in place, the little ranged adds are easily killed via a heavy attack. You don't need whirlwind. (I'd grab it after the Boss's first skull attack). Don't forget you have them! Note: I recommend tri-stat food because this stage requires a lot of stamina. The biggest difference I noticed between this 300 CP run and my regular build is that I was taking a lot more damage. You can switch between trap beast and vigor accordingly depending on which boss you feel strong or weak against. Consider this a flex skill; the only two fights I think the “Jesus Beam” is a net positive is the spider boss of stage 6 and the Final boss (if you have the glory morph, it's good Vs. the Lamia boss of stage 3 as well). Be serious, vMA was the reason im not playing this shit of game anymore. It's totally possible and I was kind of surprised that stuff still died pretty quick. That leaves one flex skill: Purifying Ritual (Retribution is better but if you PvP, I wouldn't bother respeccing), Radiant Destruction, Purifying Light are all decent. This one shots any glass cannon that isn't a warded sorcerer. ***** ZOS devs and product managers for even putting this absolute piece of***** instance in the game. Stop using expensive spellpower and weapon power potions when you are dying trying to learn a strategy. This is what you want to do: After this, do nothing but finish off the boss. I’m a PS4 NA guy so I can’t speak for PC but I highly suspect you would need a 500k+ score. When boss around 55% or so, second adds appear. Bonus: it will also reflect the two trolls rock attacks that spawn afterward. You get it every round. That's just the way it was. 4. It starts off with a Crematorium Guard plus a healer. Finally, if you know you are running low on resources, the best thing to do is heavy attack the crystals, get some resources back and jump off. For the mini-bosses, you need to destroy a totem first. I used Birds anyway because I'm spiteful like that, plus the minor heal made me feel like it wasn't a total waste. Surprisingly, my DPS felt comparable and not too bad at all (even more surprising since I opted for a resto staff. 5. Your overly complex super duper killer combo that works on target dummies won't work in vMA. ESO-Hub beta #1: Feature Overview Welcome to the public beta of ESO-Hub.com. Although dual wield is stronger DPS and Blade Cloak is really helpful for survival, a player used to and likes the two handed can certainly clear the arena (stun, execute, stam on kills, and Rally heal are all good). Just rez at wayshrine. What people mean to say is that sorcerer has the potential for a little higher score than a dragonknight, which is a very different thing than being “easier.”. 330K wont get you on the leaderboards, the lowest score on the xbox NA leaderboards at the moment is 420k and thats for DKs, for sorcs the lowest is usually around 500k. If you are intimidated by a Crematorium Guard while having the defesnive sigil by this point, you are not in the correct state of mind. Back in the day, the first time we got to him we had hundreds and hundreds of lives. Don't gold out anything (except your weapon), thinking it will give you that extra edge you need. Rather fight in within multiple ground DoTs while having more direct damage DoTs ticking on it. On the third round, you'll get a double sphere spawn. Afterward, you have a 15 second window to DPS the boss without having to worry about interrupting the spinny mage. Spammable DPS skills that do nothing but instant damage are almost obsolete, a luxury to use only when your resource bar is nearly full. First time you come down, boss needs to be interrupted. Regular Rounds: Not much to say here because these are pretty easy. Never let your ground DoTs fall off. You need stamina this stage. Can you get maelstrom weapons from normal maelstrom runs?Will a lot of champion points in the thief improve the odds of getting the maelstrom weapons from any chest? You need to to three things, the order in which you do them depends on where the gold ghost spawns. There's no RNG here, everything targets you - everything stacks so you can't target what you need to, and conveniently enough, everything stuns you at exactly the right moment when the AoE hits. A: We can do as many runs as you want, yet we prefer doing up to 3 VMA … Also: If you are not under pressure and do not need melee heals, the combination of Luminous Shards, Elemental Wall, Reflective Light – all AOE skills – kills stuff a lot faster than Sweep spam. Everything else.Note: You *must* kill the first horvor that spawns after you use a a super-stun anything because there is only one safe zone. Note: I used to use Inhale and think it's a fantastic skill. Period. Obviously avoid but it's hard not to run into these things when you are focused on something else. You will be able to loot enemies and these have chance to drop some of the new weapon and jewellery item sets, amongst other things. Couple this with options like Blood Craze, Rally, Rapid Strikes, Blade Cloak, and Vigor (not optional I'd argue) and you have a strong toolkit to beat vMA. I want to save it just in case the boss grabs a gold ghost because that means you have to actually fight the Crematorium Guard as you won't be able to stun it. The other attack is lethal; it will shake and fire 5 lightning spheres. Yup, your class, so essentially 400 people will be rec… Pet are strong DPS contributors, can sometimes draw aggro, and the Twilight offers a strong native class health. I enjoy story content, so little bits of flavor like that interest me. I'm going to tell you that they should be destroyed before they reach the middle, however the reality is that if you are at all behind on DPS, you are not going to be able to do this. After throwing a skull, the boss will rise in the air and build up an explosion that will knock you off the top if you are not behind the moving wall, so once he does this you are forced to move and follow the wall. This does require quite a bit of DPS, you can't waste time chasing Gold Ghosts (they move to boss grab them then). Leaderboard is an automatic VMA weapon through mail if you place top 100 weekly, you probably wont get on that as the top 100 is usually best of the best with the big time sweaties running up to 8 toons per week not to mention the people who boost others for a gold/money fee and you dont always get a weapon drop upon completion. These are of course stats we are looking for as a tank. The 3rd and 4th rounds are hard because mini-boss two-handers spawn; if you can't super-stun them, you are going to need strategies to deal with them. She's a glass cannon and easily taken down, although you should not ignore it because streak-stun in combination of a ground AOE can kill you. They enter the round with an ultimate charged up and burn the boss to 70%. Troll + nereid spawn. Until you get the hang of this fight, the Shield, Haste, and Heal Sigils are all extremely useful and using them together you can have 90 seconds of a super survivable build. ), I did point them out in the video. You *must* objectively analyze what is killing you as you develop your strategy. The Dragonstar Arena is a group-based arena in Upper Craglorn.. This part of the fight is as easy as it gets; do *NOT* be careless as you will get really mad for having died after doing the tough part. Each with their own advantages and disadvantages. Maelstrom Arena is the solo version of DSA, the four player based arena combat. DPS the boss a little and grab the haste. It was added with the Orsinium DLC and is located Wrothgar.As part of a solo challenge, this area gives players a normal and veteran mode to complete, and will likely frustrate many players. That NB will kills you more than the titan. Every stage is "hard" until you get accustomed to the fights, opponents, threats and develop a strategy for defeating them. I recommend heavy attacking the hag so you have full resources for boss. If you watch the pros do this, they just flat out burn the boss. However since I do the other weekly any of my top 100 weekly leaderboard did grant me with a reward mail from ZOS. You are introduced to the boss's two special attacks in the first 10 seconds. This is the only boss fight that sort of resembles a DPS rotation, just stay inside the green circle and do your thing (and your thing better include having HoTs to mitigate the residual damage. There really isn't much in ESO that can challenge a high CP player except 12 man trials and PvP. Keep it simple. The PvPish build relies on great single target burst and a restoration back-bar for heals. You go to the island where the troll goes. Grab the three ghosts or us a sigil to kill the Crematorium Guard at the end. New comments cannot be posted and votes cannot be cast, More posts from the elderscrollsonline community, Continue browsing in r/elderscrollsonline. Regular RoundsThe majority of your opponents are ranged mages and little Dwemer spiders. Ground Dots on both. The final Boss of the Dragonstar Arena drops a random Master Weapon Set (e.g. IF you are new, at some point when he is under 50% health, grab the defensive sigil because two archers are about to spawn. Neried is also a range attacker so she can be ignored as well). You'll have some damage skills here you want to hit hard and are not doing a predictable DPS rotation, so I like setup because it's always good as opposed to potentially the best. if you don't like it, stop running it and go back to what you do like in the game. Every single person who has come onto these forums saying they can't DPS the crystals down has not used enough DoTs and relied too much on Force Pulse, Surprise Attack, and such. Sometimes it’s fun when it’s hard tests you to get better and not just be a 1 trick pony, Erased all the stupid references. In the third round, a fire-spinner will spawn with the tree mini-boss. The melee adds like to stun you (which in combination with the archers, would normally be deadly). Drain anything elite or higher. Rez at wayshrine. You will be also be rewarded after each stage of the Arena. The following is a list of Maelstrom Weapons and how you obtain them. Fire away! The haste sigil is ideal to use Vs. them since it make kiting their slow lumbering melee attacks easy. When the boss stops and goes to his fire phase, do not forget to reapply your ground DoTs and then you have a choice to make. When the adds spawn, they have high damaging lighting attacks. After you kill the CG, grab the power sigil and do as much DPS on the titan as possible (if you are melee, dodge/block his slap attack). More DoTs and heavy attacking, less Surpise Attacking. I think the people who say that just happen to either be shielding instinctively or using skills that heal while you DPS (which you should be doing!) On the last add on a pull, consider Elemental Drain + Heavy attack kill + Destruction Mastery = your sustain. Wait until he uses his negate so he doesn't use it to erase your 250 cost ultimate! The fire-spinner needs to die ASAP (even before the totem). Heavy armor gives you lots of resistances and max health. Ye second biggest killer is running out of stamina on a magicka build. Stage Eight: Daedra IslandI also didn't think this stage was particularly that hard. You have to register before you can post. I cannot confirm this but if you know you are way behind clearing the obelisks it's worth a shot]. As of October 2017, the weapons are part of their own Set which can consist of 1 piece or 2 piece bonuses. I'm 7 completions in, averaging one a day since my first completion, and also received a weekly leaderboard reward (mm gold!). Not just because DLC dungeons are tougher, slower, and a bit more mech-heavy, but because I simply can't depend on a pug team to synergize and get through it in less than an hour. Your DoTs kill things without expending resources and even when you are desperately trying to survive rolling around and shielding. Sometimes you don't have a destro ultimate. GET THE GOLD GHOSTS. You didn't take your Grothdar monster piece off and killed the shield argonian while the boss screams. You then get 3 annoying and dangerous adds. Boss's most dangerous mechanic is the blackened ground he conjures. It is up before you take damage. Not because it is hard. The 129 Spell Damage is more valuable. 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